How I unexpectedly made a Minecraft Importer for Nuke
After 7 years away, I am moving back to Vancouver. [...]
Updating your Python scripts for Nuke 13
The recent release of Nuke 13 brought along the update [...]
Rendering a plausible night sky (Making Stars Gizmo part 2/2)
After doing a little bit of thinking about UI in [...]
Custom QT Knobs for Nuke Nodes (Making Stars Gizmo part 1/2)
One task compositors are often asked to complete is to [...]
Making 3D Lightning in Nuke using Blinkscript.
When Foundry introduced Blinkscript for Nuke, I thought there would [...]
Nuke Vector Matrix Toolset Release
Update June 2020: Version 1 has been released, and this [...]