Playing with Higx PointRender
For the very few of you who have missed it, [...]
Level up your Python game
This post if for the artists who have been dipping [...]
Morph_Dissolve Gizmo for Nuke (Infinite Loop Tutorial)
Between Avid’s Fluid Morph and Adobe’s Morph Cut, some of [...]
Merging 2D Transforms in Nuke
Since I discovered that Nuke was concatenating Transform nodes for [...]
Create Position Reference (Pref) Pass in Vray for Maya
While Vray is remarkably intuitive for some daily operations, others [...]
Maya Python: Renaming Duplicate Objects
While it may not sound like a big issue at [...]