Writing Nuke C++ Plugins (NDK) – Part 4 – Custom Knobs, GL Handles, and the Table Knob
In this fourth part of our introduction to the Nuke Development Kit (NDK), we’ll dive deeper into advanced knob functionality. We’ll explore how to create custom knobs, implement custom OpenGL handles in the viewer, and work with the powerful table knob. These techniques will allow you to create more sophisticated and user-friendly plugins for Nuke. [...]