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About me

I’ve been working in the VFX industry professionally since early 2008, and before that as a hobby since the early 2000s.

Even though I had always be fascinated by digital arts and computer generated images, only recently did I discover that my passion was not only fueled by the art, but also the science behind it.
Past the amazement of bringing dreams and ideas to the screen, I found myself craving for a more extensive knowledge and understanding of the process.
How does my monitor display an image? How did we bring fictional characters to life before computers? How does a light ray bounce and scatter on a person’s face before reaching a Camera? What algorithm is the computer applying on my images when I play with them? What the hell is going on in the director’s head?
So many questions I’ve had to answer by researching online, asking experienced artists or investigating myself, and so many questions I haven’t found answers for yet.

Over the years, working with Junior Artists tuned out to be just as enriching as working with Veterans. While the second may be able to answer my questions, nobody could match the ability of a beginner to ask new ones. Some questions might be easy to answer, some may sound plain silly, others could be very complex, but every one of them made me realize that in order to be answered and explained to them, I had to fully understand the problem myself first.

This thirst for new problems pushed me to be on the move, always trying to face new challenges. Experiencing a great variety of projects, in different environments keeps me interested.
I also recently started offering training services in addition to my compositing skills, and hope I’ll be able to give back to the VFX community as much as they gave me.

  • Certified Nuke trainer by The Foundry and FXPHD

  • Full Production Pipeline Knowledge: From Script to Delivery.
  • French Citizen – Canadian Permanent Resident – New Zealand Permanent Resident


Global Head of 2D

(Formerly VFX Supervisor / Lead Pipeline Developer)

Since January 2022
(Vancouver, Canada)

Past Experience

Weta Digital

February 2019 - January 2022

Weta Digital

February 2019 – January 2022
Wellington, New Zealand

Compositor & Senior Pipeline Developer


December 2016 - July 2019


December 2016 – July 2019
Toronto, Canada

Head of 2D

Shanghai Vancouver Film School

April 2016 - November 2016

Shanghai Vancouver Film School

April 2016 – November 2016
Shanghai, China

VFX Instructor

Fin Design + Effects

July 2015 - March 2016

Fin Design + Effects

July 2015 – March 2016
Shanghai, China

VFX Supervisor / Senior Flame Artist

Moving Picture Company

June 2014 - June 2015

Moving Picture Company

June 2014 – June 2015
London, UK & Shanghai, China

VFX Artist Flame/Nuke for Advertising

Prime Focus World

Dec 2013 - May 2014

Prime Focus World

Dec 2013 – May 2014
Vancouver, Canada

Compositor Nuke for Feature Film

Zoic Studios

Sept 2013 - Nov 2013

Zoic Studios

Sept 2013 – Nov 2013
Vancouver, Canada

Compositor Nuke for Episodic TV


June 2012 - July 2013


June 2012 – July 2013
Vancouver, Canada

Compositor for Feature Film

Gloo Studios

Sept. 2011 - March 2012

Gloo Studios

Sept. 2011 – March 2012
Vancouver, Canada

Compositor After Effects for humoristic web videos and advertising.


January 2008 - June 2011


January 2008 – June 2011
Paris, France

Flame Artist for Advertising and Music Videos

Main Skills

Nuke Logo

The Foundry Nuke

Flame Logo

Autodesk Flame

After Effects Logo

Adobe After Effects

Photoshop Logo

Adobe Photoshop

Additional Skills


3Ds Max
Matchmoving (3DEqualizer, PFTrack)
MudBox / ZBrush
Unreal Engine


Nuke Studio
Final Cut
Open Color IO


C++ / NDK
Expressions (Nuke, TCL, Flame)
Javascript (After Effect Version)
*Bars with animated stripes represents software I’m currently exposed to on a daily basis.
Other bars represents software I’ve had considerable experience with in the past but I may have not used for some time.


French – Native
English – Bilingual
Italian – Very Rusty
Japanese – Beginner
Chinese – Currently learning


Erwan is a really good compositor with a deep knowledge of VFX. He has really strong technical side. I really enjoyed working with him at Hydraulx.
Nicolas Cadorette Vigneau, 2D Supervisor, Hydraulx
Erwan stepped in to manage remotely 3 artists around the world to complete a fully animated sequence for a show, timed for music and lighting cues. The show must go on, but ours wouldn’t have without him.
Kevin Matthew Reyes, Director and Actor
Erwan is one of the most talented and technically capable artists I have had the pleasure of working with over the years.
He understands the software on a very fundamental level.
He was able to very quickly understand the look a client was pushing for and then efficiently streamline that look by creating procedural tools that would be used later for quick changes and fast shot turn around.
Furthermore, Erwan has a natural curiosity and is extremely helpful and collaborative in the studio.
Armand Vladeau, Compositor, Prime Focus