Create Position Reference (Pref) Pass in Vray for Maya

While Vray is remarkably intuitive for some daily operations, others might require a much more convoluted process. The creation of non-standard render passes, and especially the “Pref” pass is one of these (read that P-ref, like you’d read T-Rex). A few tutorials cover how to render custom render passes (a.k.a. AOVs) such as this one [...]

By |2017-06-07T03:00:20+00:00October 21st, 2016|Maya, Nuke, Tutorials|11 Comments

Maya Python: Renaming Duplicate Objects

While it may not sound like a big issue at first, I recently realized that having duplicate names in Maya can be more problematic than I originally thought. Maya handles these duplicate names by using a “long name” internally, but some other scripts (including some default scripts) will complain about it and constantly throw error [...]

By |2024-06-09T19:34:28+00:00October 9th, 2016|Maya, Python|10 Comments

Rendering Textured XGen Fur with Vray in Maya 2016

Even though I usually like to post about Compositing, I’m doing a little exception this time. I recently had to help a student create Fur for her personal project, and I got surprised how few tutorials were present online for the Xgen/Vray Combo. Some sort of Bug prevented us to make any progress for a long [...]

By |2017-01-09T04:13:41+00:00August 4th, 2016|Maya, Tutorials|16 Comments

Compositing elements with a colored background, or how to invert almost any comp operation.

Alright, that’s a long title, but that’s the shortest I could come up with to describe this tutorial. It’s not rare that someone, somewhere, provides us with an element (logo, UI, motion graphics, precomp, anything really) with a nice alpha, but with a white or colored background.  Of course it’s not ideal, but that’s nothing [...]

By |2017-01-09T04:13:42+00:00June 26th, 2016|General, Nuke, Tutorials|2 Comments

Nuke for Beginners: The Shuffle Node

People getting started with Nuke, even experienced Compositors coming from other software, often seem confused about the Shuffle Node. Prerequisite knowledge The first thing to understand, is that in Nuke you're not limited by 1 RGBA layer. You will sometime see the word Channel and Layer used interchangeably (example: Multichannel EXR), I prefer to use Channel [...]

By |2017-01-09T04:13:42+00:00February 16th, 2016|Nuke, Tutorials|15 Comments
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