Morph_Dissolve Gizmo for Nuke (Infinite Loop Tutorial)
Between Avid’s Fluid Morph and Adobe’s Morph Cut, some of us Nuke users felt a little bit left behind. When one of our client started abusing Avid’s Fluid Morph in offline, only for us to struggle to even get something that matched the editor’s reference, let alone improve on it, I decided that it was [...]