Making 3D Lightning in Nuke using Blinkscript.

When Foundry introduced Blinkscript for Nuke, I thought there would be an explosion of new tools being created by the community, in the way that Matchbox did for Flame. While a few select users embraced it, the learning curve is a bit steep, and the learning resources scarce. Many compositors have asked me to write [...]

By |2020-01-25T06:59:58+00:00January 25th, 2020|Nuke, Tutorials|12 Comments

Level up your Python game

This post if for the artists who have been dipping their toes in the water of Python development and are considering taking it to the next level. We will cover some of the points that differ between an artist/amateur level of development and an entry TD level.  I’m covering quite a few subjects in this [...]

By |2018-09-14T04:06:37+00:00September 12th, 2018|General, Python, Tutorials|1 Comment

Getting started with Python for Nuke

(Edited 2021: Starting with Nuke 13, and VFXplatform 2020, Python 3 is now the standard!  This article has been edited to reflect that new standard while trying to keep the original content from 2015. The code examples will be updated to be compatible with both Python 2 and 3, and I'll be putting a few [...]

By |2021-08-15T00:55:18+00:00March 30th, 2015|Nuke, Python, Tutorials|4 Comments
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