Nuke Vector Matrix Toolset Release

Update June 2020: Version 1 has been released, and this article edited to reflect some of the changes. Added text will be in italics, and removed text will just be crossed. Original: Almost 2 years ago, Mathieu Goulet-Aubin released a set of tools to work with vectors and matrices in nuke on Nukepedia. Having my [...]

By |2020-06-14T00:26:25+00:00December 30th, 2019|Downloads, Nuke, Python|5 Comments

Level up your Python game

This post if for the artists who have been dipping their toes in the water of Python development and are considering taking it to the next level. We will cover some of the points that differ between an artist/amateur level of development and an entry TD level.  I’m covering quite a few subjects in this [...]

By |2018-09-14T04:06:37+00:00September 12th, 2018|General, Python, Tutorials|1 Comment

Create Position Reference (Pref) Pass in Vray for Maya

While Vray is remarkably intuitive for some daily operations, others might require a much more convoluted process. The creation of non-standard render passes, and especially the “Pref” pass is one of these (read that P-ref, like you’d read T-Rex). A few tutorials cover how to render custom render passes (a.k.a. AOVs) such as this one [...]

By |2017-06-07T03:00:20+00:00October 21st, 2016|Maya, Nuke, Tutorials|9 Comments

Rendering Textured XGen Fur with Vray in Maya 2016

Even though I usually like to post about Compositing, I’m doing a little exception this time. I recently had to help a student create Fur for her personal project, and I got surprised how few tutorials were present online for the Xgen/Vray Combo. Some sort of Bug prevented us to make any progress for a long [...]

By |2017-01-09T04:13:41+00:00August 4th, 2016|Maya, Tutorials|16 Comments

Compositing elements with a colored background, or how to invert almost any comp operation.

Alright, that’s a long title, but that’s the shortest I could come up with to describe this tutorial. It’s not rare that someone, somewhere, provides us with an element (logo, UI, motion graphics, precomp, anything really) with a nice alpha, but with a white or colored background.  Of course it’s not ideal, but that’s nothing [...]

By |2017-01-09T04:13:42+00:00June 26th, 2016|General, Nuke, Tutorials|2 Comments
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