Making 3D Lightning in Nuke using Blinkscript.

When Foundry introduced Blinkscript for Nuke, I thought there would be an explosion of new tools being created by the community, in the way that Matchbox did for Flame. While a few select users embraced it, the learning curve is a bit steep, and the learning resources scarce. Many compositors have asked me to write [...]

By |2020-01-25T06:59:58+00:00January 25th, 2020|Nuke, Tutorials|12 Comments

Nuke Vector Matrix Toolset Release

Update June 2020: Version 1 has been released, and this article edited to reflect some of the changes. Added text will be in italics, and removed text will just be crossed. Original: Almost 2 years ago, Mathieu Goulet-Aubin released a set of tools to work with vectors and matrices in nuke on Nukepedia. Having my [...]

By |2020-06-14T00:26:25+00:00December 30th, 2019|Downloads, Nuke, Python|5 Comments

Attempting PBR relighting in Nuke

(If you're just here to find the tool, scroll straight to the bottom. If you want a little bit of the history of how this tool came to be, read on.) Over the year, I've tried my hands a few times at getting better results doing relighting in Nuke. As much as I love working [...]

By |2019-07-20T01:31:24+00:00July 20th, 2019|Downloads, Nuke|0 Comments

Make a custom advanced Keyer using STMap.

Even though it’s the compositor’s bread and butter, Keying can still be a particularly painful subject. I’ve been pulling keys for over a decade, yet it is often scarier than comping a full CG realistic shots with projected matte paintings and volumetric smoke. One can never have too many tools on their belt for pulling [...]

By |2023-06-11T18:53:14+00:00June 24th, 2019|Nuke, Tutorials|20 Comments

Playing with Higx PointRender

For the very few of you who have missed it, the talented Mads Hagbarth recently released his Higx PointRender. While the tool is not free, it’s pretty affordable compared to what some others might charge for tools that can accomplish this much. There are a few video tutorials on the official website, plus some experiments on [...]

By |2019-05-15T02:54:34+00:00May 13th, 2019|Nuke, Tutorials|5 Comments

Merging 2D Transforms in Nuke

Since I discovered that Nuke was concatenating Transform nodes for me, I liked to break out my transformations into multiple nodes to give me a bit more flexibility. I would do a stabilize, some keyframe animation, scale up a bit, rotate for a while, matchmove, re-scale, in different nodes. Nuke was smart about it, and [...]

By |2020-07-27T23:41:18+00:00March 8th, 2017|Nuke, Python|14 Comments

Create Position Reference (Pref) Pass in Vray for Maya

While Vray is remarkably intuitive for some daily operations, others might require a much more convoluted process. The creation of non-standard render passes, and especially the “Pref” pass is one of these (read that P-ref, like you’d read T-Rex). A few tutorials cover how to render custom render passes (a.k.a. AOVs) such as this one [...]

By |2017-06-07T03:00:20+00:00October 21st, 2016|Maya, Nuke, Tutorials|11 Comments
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