Updating Your Python Scripts for Nuke 16 and PySide6

Foundry's release of Nuke 16 comes with a significant but under-publicized change: PySide6 replaces PySide2. This update is briefly mentioned in the official release notes, but long-time Nuke scripters relying on Nukepedia or GitHub tools may run into issues if they aren't prepared. What's Changed? The shift from PySide2 to PySide6 follows Qt's [...]

By |2025-03-09T18:48:46+00:00March 9th, 2025|Nuke, Python|2 Comments

Nuke Vector Matrix Toolset Release

Update June 2020: Version 1 has been released, and this article edited to reflect some of the changes. Added text will be in italics, and removed text will just be crossed. Original: Almost 2 years ago, Mathieu Goulet-Aubin released a set of tools to work with vectors and matrices in nuke on Nukepedia. Having my [...]

By |2020-06-14T00:26:25+00:00December 30th, 2019|Downloads, Nuke, Python|5 Comments

Level up your Python game

This post if for the artists who have been dipping their toes in the water of Python development and are considering taking it to the next level. We will cover some of the points that differ between an artist/amateur level of development and an entry TD level.  I’m covering quite a few subjects in this [...]

By |2018-09-14T04:06:37+00:00September 12th, 2018|General, Python, Tutorials|1 Comment

Merging 2D Transforms in Nuke

Since I discovered that Nuke was concatenating Transform nodes for me, I liked to break out my transformations into multiple nodes to give me a bit more flexibility. I would do a stabilize, some keyframe animation, scale up a bit, rotate for a while, matchmove, re-scale, in different nodes. Nuke was smart about it, and [...]

By |2020-07-27T23:41:18+00:00March 8th, 2017|Nuke, Python|14 Comments
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