About Erwan Leroy

Erwan is a VFX artist, and main author on the Blog.

Making 3D Lightning in Nuke using Blinkscript.

When Foundry introduced Blinkscript for Nuke, I thought there would be an explosion of new tools being created by the community, in the way that Matchbox did for Flame. While a few select users embraced it, the learning curve is a bit steep, and the learning resources scarce. Many compositors have asked me to write [...]

By |2020-01-25T06:59:58+00:00January 25th, 2020|Nuke, Tutorials|12 Comments

Nuke Vector Matrix Toolset Release

Update June 2020: Version 1 has been released, and this article edited to reflect some of the changes. Added text will be in italics, and removed text will just be crossed. Original: Almost 2 years ago, Mathieu Goulet-Aubin released a set of tools to work with vectors and matrices in nuke on Nukepedia. Having my [...]

By |2020-06-14T00:26:25+00:00December 30th, 2019|Downloads, Nuke, Python|5 Comments

Spin VFX Nuke Gizmos 2.0 Released

Last year, Spin VFX graciously agreed to release a good number of the tools for Nuke we had been working on. Some fixes and improvements have now been released in the 2.0 release. The files can be downloaded on GitHub here: Spin Nuke Gizmos - Releases For those who would like to sit through a [...]

By |2019-12-24T06:28:52+00:00December 24th, 2019|Nuke|1 Comment

Attempting PBR relighting in Nuke

(If you're just here to find the tool, scroll straight to the bottom. If you want a little bit of the history of how this tool came to be, read on.) Over the year, I've tried my hands a few times at getting better results doing relighting in Nuke. As much as I love working [...]

By |2019-07-20T01:31:24+00:00July 20th, 2019|Downloads, Nuke|0 Comments

Nuke Notification Panel

For once, I decided to showcase something in a Video instead of writing a big wall of text. It was just easier to show the result. I started thinking about making a Notification Panel for nuke a couple of years ago, but never had the time to bring it to a decent level of completion. [...]

By |2019-07-01T10:40:49+00:00July 1st, 2019|Nuke, Python|0 Comments

Make a custom advanced Keyer using STMap.

Even though it’s the compositor’s bread and butter, Keying can still be a particularly painful subject. I’ve been pulling keys for over a decade, yet it is often scarier than comping a full CG realistic shots with projected matte paintings and volumetric smoke. One can never have too many tools on their belt for pulling [...]

By |2023-06-11T18:53:14+00:00June 24th, 2019|Nuke, Tutorials|20 Comments

Playing with Higx PointRender

For the very few of you who have missed it, the talented Mads Hagbarth recently released his Higx PointRender. While the tool is not free, it’s pretty affordable compared to what some others might charge for tools that can accomplish this much. There are a few video tutorials on the official website, plus some experiments on [...]

By |2019-05-15T02:54:34+00:00May 13th, 2019|Nuke, Tutorials|6 Comments

Level up your Python game

This post if for the artists who have been dipping their toes in the water of Python development and are considering taking it to the next level. We will cover some of the points that differ between an artist/amateur level of development and an entry TD level.  I’m covering quite a few subjects in this [...]

By |2018-09-14T04:06:37+00:00September 12th, 2018|General, Python, Tutorials|1 Comment
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