Maya Python: Renaming Duplicate Objects

While it may not sound like a big issue at first, I recently realized that having duplicate names in Maya can be more problematic than I originally thought. Maya handles these duplicate names by using a “long name” internally, but some other scripts (including some default scripts) will complain about it and constantly throw error [...]

By |2021-08-15T01:27:38+00:00October 9th, 2016|Maya, Python|10 Comments

Nuke & Python: Making your first functional plugin: Node colors presets. Part 1/2

We’ve looked at a few examples of Nuke code in my previous posts, and hopefully, you’re starting to get around to reading Python code. Today I’d like to take you through the whole process of making a small python plug-in. We will start by defining the project, think about different solutions, define the main structure [...]

By |2021-08-15T01:26:04+00:00May 4th, 2015|Nuke, Python, Tutorials|0 Comments

Getting started with Python for Nuke

(Edited 2021: Starting with Nuke 13, and VFXplatform 2020, Python 3 is now the standard!  This article has been edited to reflect that new standard while trying to keep the original content from 2015. The code examples will be updated to be compatible with both Python 2 and 3, and I'll be putting a few [...]

By |2021-08-15T00:55:18+00:00March 30th, 2015|Nuke, Python, Tutorials|4 Comments
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