Compositing elements with a colored background, or how to invert almost any comp operation.

Alright, that’s a long title, but that’s the shortest I could come up with to describe this tutorial. It’s not rare that someone, somewhere, provides us with an element (logo, UI, motion graphics, precomp, anything really) with a nice alpha, but with a white or colored background.  Of course it’s not ideal, but that’s nothing [...]

By |2017-01-09T04:13:42+00:00June 26th, 2016|General, Nuke, Tutorials|2 Comments

Coca-Cola T-Rex

The first collaboration between MPC Shanghai, MPC London and MPC Bangalore. We created a full CG dinosaur, digital matte paintings and assembled it into this cool commercial in just a few short weeks. It was an interesting challenge to figure out the best workflow between 3 different locations in 3 different time zones. […]

By |2015-06-13T07:44:48+00:00June 13th, 2015|Work|0 Comments

Nuke & Python: Making your first functional plugin: Node colors presets. Part 1/2

We’ve looked at a few examples of Nuke code in my previous posts, and hopefully, you’re starting to get around to reading Python code. Today I’d like to take you through the whole process of making a small python plug-in. We will start by defining the project, think about different solutions, define the main structure [...]

By |2021-08-15T01:26:04+00:00May 4th, 2015|Nuke, Python, Tutorials|0 Comments

Getting started with Python for Nuke

(Edited 2021: Starting with Nuke 13, and VFXplatform 2020, Python 3 is now the standard!  This article has been edited to reflect that new standard while trying to keep the original content from 2015. The code examples will be updated to be compatible with both Python 2 and 3, and I'll be putting a few [...]

By |2021-08-15T00:55:18+00:00March 30th, 2015|Nuke, Python, Tutorials|4 Comments
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