I’ve been working in the VFX industry professionally since early 2008, and before that as a hobby since the early 2000s.
Even though I had always be fascinated by digital arts and computer generated images, only recently did I discover that my passion was not only fueled by the art, but also the science behind it.
Past the amazement of bringing dreams and ideas to the screen, I found myself craving for a more extensive knowledge and understanding of the process.
How does my monitor display an image? How did we bring fictional characters to life before computers? How does a light ray bounce and scatter on a person’s face before reaching a Camera? What algorithm is the computer applying on my images when I play with them? What the hell is going on in the director’s head?
So many questions I’ve had to answer by researching online, asking experienced artists or investigating myself, and so many questions I haven’t found answers for yet.
Over the years, working with Junior Artists tuned out to be just as enriching as working with Veterans. While the second may be able to answer my questions, nobody could match the ability of a beginner to ask new ones. Some questions might be easy to answer, some may sound plain silly, others could be very complex, but every one of them made me realize that in order to be answered and explained to them, I had to fully understand the problem myself first.
This thirst for new problems pushed me to be on the move, always trying to face new challenges. Experiencing a great variety of projects, in different environments keeps me interested.
I also recently started offering training services in addition to my compositing skills, and hope I’ll be able to give back to the VFX community as much as they gave me.