Merging 2D Transforms in Nuke

Since I discovered that Nuke was concatenating Transform nodes for me, I liked to break out my transformations into multiple nodes to give me a bit more flexibility. I would do a stabilize, some keyframe animation, scale up a bit, rotate for a while, matchmove, re-scale, in different nodes. Nuke was smart about out, and [...]

By | March 8th, 2017|Nuke, Python|2 Comments

Maya Python: Renaming Duplicate Objects

While it may not sound like a big issue at first, I recently realized that having duplicate names in Maya can be more problematic than I originally thought. Maya handles these duplicate names by using a “long name” internally, but some other scripts (including some default scripts) will complain about it and constantly throw error [...]

By | October 9th, 2016|Maya, Python|2 Comments

Nuke & Python: Making your first functional plugin: Node colors presets. Part 1/2

We’ve looked at a few examples of Nuke code in my previous posts, and hopefully you’re starting to get around to reading Python code. Today I’d like to take you through the whole process of making a small python plug-in. We will start by defining the project, think about different solutions, define the main structure [...]

By | May 4th, 2015|Nuke, Python, Tutorials|0 Comments

Getting started with Python for Nuke

Fellow compositor and VFX students often approached me wondering how and why to learn Python. I decided to compile and write down a summary of the many different advises I have about it. Why should I learn Python? It is true you don't need to know anything about coding to be a VFX artist, you can [...]

By | March 30th, 2015|Nuke, Python, Tutorials|4 Comments