Create Position Reference (Pref) Pass in Vray for Maya

While Vray is remarkably intuitive for some daily operations, others might require a much more convoluted process. The creation of non-standard render passes, and especially the “Pref” pass is one of these (read that P-ref, like you’d read T-Rex). A few tutorials cover how to render custom render passes (a.k.a. AOVs) such as this one [...]

By | October 21st, 2016|Maya, Nuke, Tutorials|6 Comments

Maya Python: Renaming Duplicate Objects

While it may not sound like a big issue at first, I recently realized that having duplicate names in Maya can be more problematic than I originally thought. Maya handles these duplicate names by using a “long name” internally, but some other scripts (including some default scripts) will complain about it and constantly throw error [...]

By | October 9th, 2016|Maya, Python|2 Comments

Rendering Textured XGen Fur with Vray in Maya 2016

Even though I usually like to post about Compositing, I’m doing a little exception this time. I recently had to help a student create Fur for her personal project, and I got surprised how few tutorials were present online for the Xgen/Vray Combo. Some sort of Bug prevented us to make any progress for a long [...]

By | August 4th, 2016|Maya, Tutorials|8 Comments