Make a custom advanced Keyer using STMap.
Even though it’s the compositor’s bread and butter, Keying can [...]
Making a custom particle system with Nuke and PointRender
Last week we started playing with Higx PointRender, and we [...]
Playing with Higx PointRender
For the very few of you who have missed it, [...]
Level up your Python game
This post if for the artists who have been dipping [...]
Morph_Dissolve Gizmo for Nuke (Infinite Loop Tutorial)
Between Avid’s Fluid Morph and Adobe’s Morph Cut, some of [...]
Merging 2D Transforms in Nuke
Since I discovered that Nuke was concatenating Transform nodes for [...]